![paper mario ttyd rom project 64 paper mario ttyd rom project 64](https://i.ytimg.com/vi/RCoyhafaTOk/maxresdefault.jpg)
Hurry it to Goompa.) Probably a tool for an intended sidequest in the prologue. In game description: "あやしいもじが かいてあるメモ" (A note with mysterious characters printed on it.) It doesn't seem to change the conversation, however. This is corroborated by the fact that it can be presented to Russ T. (This is the Forever Forest Pass that you received from the Toad who guards the forest.) Moustafa was looking for this." No known use, though possibly replaced by the Lemon.
![paper mario ttyd rom project 64 paper mario ttyd rom project 64](https://i.imgur.com/lK9f4W0.jpg)
In game description: "A sparkling gold pot. (If you wish for the partner that has been scattered somewhere, it will return.)
![paper mario ttyd rom project 64 paper mario ttyd rom project 64](https://i.ytimg.com/vi/-49zL-_T_5Q/maxresdefault.jpg)
It was probably meant to bring back partners that 'have gone missing?' when used in battle/the overworld. Has the same name as Peach's special move "Come Back" in the Japanese version of Super Mario RPG. The sign on the tag looks like the Japanese character for sun. When used in battle, it becomes a broken dizzy dial and wastes Mario's turn. (Next turn in battle, Mario can take 2 actions.) Once it is used, Mario can take two actions next turn. Likely removed due to Bzzap! being the only standard insect enemy.Īppears to be something Mario drinks during battle which causes him to steam. Does zero damage to most enemies, but defeats bugs instantly, with no Star Point gain. Most of their names and descriptions were never translated officially.Īttacks one enemy.
#PAPER MARIO TTYD ROM PROJECT 64 CODE#
These unused items were found in the code of Paper Mario. In the Crystal Palace, an unused graphic identical to Spiny Tromp's face labeled "Ice Dossun" appears in the texture data, indicating icy versions of Thwomps were intended to appear there note that the graphic in Mount Lava Lava is labeled as "Goron," Spiny Tromp's Japanese name, and includes the spikeless body. Also, Goombaria's, Goompa's, and Twink's names and icons are present in the game's list of partners for Mario. Main article: Dark Paratroopa#Paper Mario unused dataįully functional Dark Paratroopa, Albino Dino, and Whacka enemies exist in the ROM. Unused partners remain in the game's code. The game was originally in development for the failed Nintendo 64DD, but was ultimately released as a cartridge. In an early interview with Nintendo Power, Shigeru Miyamoto (after being asked about Super Mario RPG 2) said that they wanted the game's graphics to be in the vein of its predecessor, as well as include multiple events and characters that are commonly featured in other Mario games. When it was decided that the Western title should reflect the unique graphical style of the game, the finalized Japanese title was retained (with the subtitle The Paper Trail) before the title was shortened to simply Paper Mario. Sure you can circumvent it by using the ability but it sort of ruins it.Paper Mario was originally going to be named Super Mario RPG 2 (also called Mario RPG 2 or Mario RPG 64 ), but due to complications involving Square, the makers of Super Mario RPG: Legend of the Seven Stars, the name was changed to Super Mario Adventure and later Mario Story. *Jump from a single A-button press rather than a rapid-fire -> Sometimes jumps are really hard because of this with P2. *Fix the more or less game-breaking bug when encountering the Duplighosts in Shiver Mountain and the camera is somewhere completely wrong making choosing a ghost borderline impossible because you can't see what you're doing. These are the ones that still would be nice to see in my opinion: Also there's really no need to implement letting P2 use the partner-change menu since you can just remap the buttons to the P2 controller in your emulator (could be nice for Wii WADs). Not all of them are necessary anylonger now that we have angrylion and rdp dynarec in retroarch, like the fix for PJ64 2.1. I know he's most likely tied up with other projects, but it would be great to see some of the planned features get implemented. *Fix flying partners being able to fly through walls after performing a special action *Match camera zoom to Mario/Partner distance apart *Allow Mario's partner to interact with various game objects *Jump from a single A-button press rather than a rapid-fire *Player two can control Mario's partner while in battle *Player two can control Mario's partner in the overworld *Readme more helpful regarding online play, removed buggy graphics plugin from included emulator *Fixed bug where ending a battle as player two does not restore control to player one *Player two can perform the partner's c-down action in the overworld *Fixed graphical errors in PJ64 by disabling checksum *Either player can hold R to lock the camera onto themselves If you are using Project 64 2.1 or later, the CPU mode needs to be set to 'Interpreter'. My multiplayer version of Paper Mario (N64).