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#Valmod pack using items free
We receive a small commission (at no extra cost to you) so we can continue to create helpful free content. These tools are used to automatically build elements inside a Forest object.Support TFG by using the links in our articles to shop. If not, Forest will append the items from the Geometry List of the attached object. If enabled, the plugin will try to match the Geometry Lists using the Name property and the type of geometry. You may select a single object or choose from a list. AttachĪttaches items from other Forest objects. Detachĭetaches the selected elements to a separate Forest object.
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Useful for attaching Forest objects but maintaining their original randomised transforms. Stores the current random transformations into the items properties, and disables the randomness settings. Use this option to re-randomize items that have been created by a copying process. Re-SeedĪpplies new random seeds to the selected item's transform setting. Randomizes the plant type for all items selected. Selects all the items that use the type defined in the selection combo box. When using Groups as Custom Objects this value defines the index of the element inside the group. Lets you to change the type of plant (from the models defined in the Geometry List.) for the selected items. Gets the plants models sequencially, as defined in the Geometry List. Select a random plant from the Geometry List. Uses the plant type defined in the Properties combo. There are three selectable modes, that work when adding individual items and using the Creation Tools (described below). To use is you must be at the Trees sub-object level. This button creates individual items by clicking in the scene. To edit the items, you must also activate the sub-object level using the Modify Stack Display on the Modify panel, or by clicking.